DESIGNER
Following DmC: Devil May Cry, Ninja Theory assembled a small team to explore the booming mobile games market. What initially seemed a simpler undertaking quickly revealed the complexities of mobile development, from monetisation and social integration to live-service systems.
For me, Fightback offered an exciting opportunity to transition from level design into combat design. With guidance from DmC’s combat designer, I developed my first combat system, balancing responsive, accessible touch controls with the depth to encourage creative combos.
Although a smaller project than our console releases, I’m particularly proud of Fightback. It broadened my expertise considerably, introducing me to combat design, analytics, A/B testing and the unique challenges of mobile development.
All the work examples below were created in collaboration with many talented developers who also deserve all the credit and plaudits.


